A few entities, primarily humans, are seen on screen in cutscenes and not available to engage in combat. The Affinity and Type Resistances, total health points, etc, of the rest are listed below. Note that these statistics are "naked"; equipment adds to their Resistances and attack just as it does for Ashley. This can change the Affinity of body parts, especially noticeable if Ashley hits a Shield equipped with Gems, or a part of the body equipped with DAMASCUSArmor.
Much of the time, the only difference between a strong version of a monster presented as a boss, or later in the game, is the amount of Hit Points (HP) they have. Other times, the difference is HP plus an additional Blunt etc weapon 'Type' resistance, but in the case of Phantoms, that is only the case if you do not hit them in the place they are most vulnerable, in which case, the resistances are the same and it is back to being HP as the only difference again.
Dummies[]
There is no such thing as a target with no Affinity, so even though one might think that the Dummies that have 100 to all Affinities would not affect the elements of weapons, they in fact count as Physical and can reduce elemental affinities (except for the Affinity Training Dummy, of course, and the Evil one). The high defense of the dummies typically reduces damage to very low or one, and though they all drop something when killed, this is but a token and not a useful way to obtain items. The dummies are essential for Raising class and affinities on weapons more quickly and easily.
Affinity Training Dummy[]
(Human)
The Affinity Dummy can be found in the Worker's Breakroom in the Wine Cellar. It only appears after an event which begins after Ashley opens the Chest in Catspaw Blackmarket. It has an Affinity (at 100) on each of its body parts. Striking it with a weapon will gain levels for that weapon in the opposed affinity to the one at 100. For example, hitting the dummy's head, whose Light Affinity is 100, will raise the Dark Affinity of the weapon. Even moreso than the other dummies, it is an essential part of Three Blades or Four Blades weapon crafting strategies.
The fact that it is a Human dummy precludes its use as a preparation for fighting Phantoms, almost certainly by design. However, it might be useful in the rare event that a player is crafting SILVER weapons out of used blade/s and wants to lower Phantom to make both blades identical to gain the highest bonus from combining, while gaining some free Affinity.
Hit Points
Magic Points
Strength
Intelligence
Agility
999
0
250
250
0
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Head
99
99
99
99
99
100
99
100
100
100
Right Arm
99
100
99
99
99
99
99
100
100
100
Left Arm
99
99
100
99
99
99
99
100
100
100
Body
99
99
99
100
99
99
99
100
100
100
Legs
99
99
99
99
100
99
99
100
100
100
Human Training Dummy[]
The Human Dummy can be found in the Blackmarket of Wines in the Wine Cellar. Striking it with a weapon will gain Human Class levels for that weapon, and randomly lower levels in Beast and to a lesser extent Undead.
Hit Points
Magic Points
Strength
Intelligence
Agility
999
0
250
250
0
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
100
100
100
100
100
100
100
100
100
100
100
Beast Training Dummy[]
The Beast Dummy can be found in The Dark Tunnel in the first Abandoned Mines. Striking it with a weapon will gain Beast Class levels for that weapon, and randomly lower levels in Undead and to a lesser extent Phantom.
Hit Points
Magic Points
Strength
Intelligence
Agility
999
0
250
250
0
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
100
100
100
100
100
100
100
100
100
100
100
Undead Training Dummy[]
The Undead Dummy can be found in Hall of Sworn Revenge in the Catacombs. Striking it with a weapon will gain Undead Class levels for that weapon, and randomly lower levels in Phantom and to a lesser extent Dragon.
Hit Points
Magic Points
Strength
Intelligence
Agility
999
0
250
250
0
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
100
100
100
100
100
100
100
100
100
100
100
Phantom Training Dummy[]
The Phantom Dummy can be found in From Boy to Hero in the Northern City Walls. It only appears after an event which begins after Ashley opens the Chest in Catspaw Blackmarket. Striking it with a weapon will gain Phantom Class levels for that weapon, and randomly lower levels in Dragon and to a lesser extent Evil.
Hit Points
Magic Points
Strength
Intelligence
Agility
999
0
250
250
0
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
100
100
100
100
100
100
100
100
100
100
100
Dragon Training Dummy[]
The Dragon Dummy can be found in City Walls South-The Boy's Training Room. Striking it with a weapon will gain Dragon Class levels for that weapon, and randomly lower levels in Evil and to a lesser extent Human.
Hit Points
Magic Points
Strength
Intelligence
Agility
999
0
250
250
0
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
100
100
100
100
100
100
100
100
100
100
100
Evil Training Dummy[]
The Evil Dummy can be found in Gharmes Walk; that room is in Town Center East, but can only be unlatched from the Temple of Kiltia side. Unlike the other Class dummies, it has an Affinity (Dark), and will impart Light Affinity to weapons used on it. Striking it with a weapon will gain Evil Class levels for that weapon, and randomly lower levels in Human and to a lesser extent Beast.
Hit Points
Magic Points
Strength
Intelligence
Agility
999
0
250
100
0
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
99
99
99
99
99
99
100
100
100
100
Storyline[]
Humans and human class for the most part, storyline characters are the subject of the cutscenes in Vagrant Story. in many cases, Singular are unique, although they may be encountered at more than one time during the game, and have different statistics to challenge the player's progression in power. Although some are not fought during the course of the game, they are primarily 'Bosses'.
Wear armor, and their Affinities and Type bonuses are affected by armor at that armor's location, although the drop chance may be zero.
See Grissom
In pursuit of vengeance, finding only more tragedy. Spoiler, select to view: Not his only appearance, but his only appearance in the Human Class category...
Hit Points
Magic Points
Strength
Intelligence
Agility
280
200
115
110
108
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Right Arm, Left Arm, Head
25
64
36
15
48
87
36
5
3
15
Body
25
64
36
15
48
87
36
8
5
17
Legs
25
64
36
15
48
87
36
13
10
27
Kali
Although Kali could arguably squeeze into the Storyline characters, as this Naga Guardian is glimpsed in statue form, and is an instrumental part of the meeting of Sydney Lostarrot and Rosencrantz, she/it is included instead in the Naga Guardian section
Human class enemies not part of the cutscene storyline. Many human class enemies are, and are included in the Storyline section
Most wear armor, and their Affinities and Type bonuses are affected by armor at that armor's location, although the drop chance may be zero in some cases.
The weapon of the Iocus religion, under direct orders of Cardinal Batistum, a group that is part of the Cardinal's Knights of the Cross, in charge of 'rooting out Heresy, punishing heretics and quelling cults.[1]
More than other human foes, the Blades use The Dark, the Iocan magic that their Iocan religion has forbidden to the common folk. They range in combat skill and experience from an elite force to self-trained mercenaries ("mere sellswords").
Humans are numerous in the game, and Crimson Blades the most numerous of all. Mostly because of the ample opportunities to increase Human Class on weapons, they can be less challenging than other random enemies, and being well equipped, they are a notably rich source of equipment drops.
There are thirty Crimson Blades in the game, and eleven distinct types. Here the 11 types are given names, where in other guides they are given the letters A-K. The substitute names are not from Vagrant Story. But then, neither are the letters A-K, as such. Hopefully they are helpful, as well as evocative. There are clues to the Affinity of the Blade in them, such as Croix d'Aguerre (a corruption of Croix de Guerre, a war medal, which also is similar to d'Agua, d'=French for 'of', and Agua=Spanish for water, so, 'of water' in the Spanish or French languages). Type C, like the majority of Blades, is mostly Water Affinity. The reader, in turn, is free to call them anything they please.
Just the two types; Goblin and Goblin Leader. They are armed and armored differently and use different spells, and their attack styles vary accordingly. Their Affinities and Type bonuses are affected by armor. The area guides have more information
Goblin[]
Hit Points
Magic Points
Strength
Intelligence
Agility
220
26
105
118
109
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Right Arm, Left Arm, Body
10
-11
4
24
11
16
18
-7
35
20
Head
7
-11
4
24
11
16
18
-7
35
20
Legs
5
-11
4
24
11
16
18
25
-5
15
Goblin Leader[]
Hit Points
Magic Points
Strength
Intelligence
Agility
260
58
109
124
115
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Right Arm, Left Arm, Body
15
-6
13
35
18
21
25
-7
35
20
Head
12
-6
13
35
18
21
25
-7
35
20
Legs
10
-6
13
35
18
21
25
-7
35
20
Mullenkamp[]
The first enemies in the game. Attack the Body. First Soldier and Second Soldier are armed and armored exactly the same; their equipment never drops, and their affinities are all the same, but there is as much variation in their stats as many pairs of the same Class
First Soldier
Hit Points
Magic Points
Strength
Intelligence
Agility
62
15
90
72
89
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Right Arm, Left Arm, Legs
5
0
0
0
0
0
0
0
0
0
Head
-5
0
0
0
0
0
0
0
0
0
Body
-10
0
0
0
0
0
0
0
0
0
Second Mullenkamp Soldier
Hit Points
Magic Points
Strength
Intelligence
Agility
68
25
84
68
92
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Right Arm, Left Arm, Legs
5
0
0
0
0
0
0
0
0
0
Head
-5
0
0
0
0
0
0
0
0
0
Body
-10
0
0
0
0
0
0
0
0
0
Naga Guardians[]
While other enemies share Vagrant Story's detailed hit location/affinity system, the four-armed Naga Guardians make it obvious. Each body part has a different set of Affinity resistances, with five Affinities 'neutral', a different high, and a different low. Because of this, area magic attacks will do less damage to one part. Two extra arms, though, means more targets and therefore more damage.
Asura is encountered in a New Game Plus, on the second and subsequent playthroughs, and in Time Trials available after her/its defeat. 50% resistance to chains. Slow, with Speed 18, but the other primary stats are significantly high. The Time Trial version wears and drops at 8/255 the best accessory in the game, Marlene's Ring
Hit Points
Magic Points
Strength
Intelligence
Agility
Speed
999
999
220
200
138
18
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Head
35
35
35
35
35
20
80
15
15
15
Right Arm
35
80
35
20
35
35
35
40
15
15
Right Arm
35
35
80
35
20
35
35
15
40
15
Left Arm
35
20
35
80
35
35
35
15
15
40
Left Arm
35
35
20
35
80
35
35
40
15
15
Legs
35
35
35
35
20
80
20
15
15
15
Kali[]
Hit Points
Magic Points
Strength
Intelligence
Agility
500
500
142
140
120
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Head
25
25
25
25
25
10
60
5
5
5
Right Arm
25
60
25
10
25
25
25
20
5
5
Right Arm
25
25
60
25
10
25
25
5
20
5
Left Arm
25
10
25
60
25
25
25
5
5
20
Left Arm
25
25
10
25
60
25
25
20
5
5
Legs
25
25
25
25
10
60
10
5
5
5
Ravana[]
Hit Points
Magic Points
Strength
Intelligence
Agility
750
750
155
150
125
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Head
30
30
30
30
30
15
70
10
10
10
Right Arm
30
70
30
15
30
30
30
30
10
10
Right Arm
30
30
70
30
15
30
30
10
30
10
Left Arm
30
15
30
70
30
30
30
10
10
30
Left Arm
30
30
15
30
70
30
30
10
10
10
Legs
30
30
30
30
15
70
15
10
10
10
Orcs[]
They wear armor, affecting Affinity and Type bonuses
Orc[]
Hit Points
Magic Points
Strength
Intelligence
Agility
240
20
115
128
110
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
28
25
22
5
-10
23
18
-5
10
25
Orc Leader[]
Hit Points
Magic Points
Strength
Intelligence
Agility
280
110
122
134
116
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
34
31
28
11
-4
29
24
35
-7
20
Beast[]
Beast bosses tend to be found later on in the game as regular enemies; therefore they are listed together with them
As with Crabs and Hellhounds, the area effect Acid Breath ability that can hit every one of Ashley's body parts is not to be underestimated so much as to ignore high RISK
Hit Points
Magic Points
Strength
Intelligence
Agility
120
0
125
105
105
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Body
15
-10
35
56
28
21
19
8
5
0
Bats[]
Bats can be a little more tricky to fight than some other early creatures, but by the time the player has patiently mastered them and reaches their Stirge brethren, the Stirge's fancy bloodsucking ability should be little more than a curiousity compared with nearby enemies
Bat[]
Hit Points
Magic Points
Strength
Intelligence
Agility
40
0
97
65
90
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Body
-5
25
-10
-25
10
-5
5
0
-10
-5
Stirge[]
Hit Points
Magic Points
Strength
Intelligence
Agility
90
0
115
45
118
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Body
15
18
-10
-18
10
-15
15
25
5
-10
Canines[]
Much more similar in shape than ability
Hellhound[]
As with Crabs and Basilisks, the area effect Fire Breath ability that can hit every one of Ashley's body parts is not to be underestimated so much as to ignore high RISK
Hit Points
Magic Points
Strength
Intelligence
Agility
110
0
105
72
94
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Body
5
5
45
5
-25
-15
40
-5
0
-10
Silver Wolf[]
Hit Points
Magic Points
Strength
Intelligence
Agility
75
0
90
72
84
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Body
5
5
30
5
-25
-15
40
-5
0
-10
Crabs[]
Earthquake activity in Leá Monde has caused the land to subside and split apart, lowering parts of it very near to the water table and running streams through the cracks, making it much more habitable to marine and amphibious life. The magical power of the city, warped by Neo-Iocan sacrifices to the Dark, runs through all the creatures here. In the case of crabs, it has caused them to grow to unnatural size and strength, with durable armor plating
As with Basilisks and Hellhounds, the area effect Aqua Bubble ability that can hit every one of Ashley's body parts is not to be underestimated so much as to ignore high RISK
Damascus Crab[]
Hit Points
Magic Points
Strength
Intelligence
Agility
500
0
160
145
120
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Mouth
65
65
35
55
85
65
65
40
30
20
Other
65
65
35
55
85
65
65
15
35
35
Giant Crab[]
Hit Points
Magic Points
Strength
Intelligence
Agility
420
0
131
136
105
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
All
40
15
25
55
65
45
48
Body Locations
Blunt
Edged
Piercing
Arms
5
20
30
Mouth
35
25
5
Body
15
25
35
Legs
8
23
28
Iron Crab[]
Hit Points
Magic Points
Strength
Intelligence
Agility
375
0
145
137
110
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
All
55
55
25
45
75
55
55
Body Locations
Blunt
Edged
Piercing
Arms, Body, Legs
10
30
30
Mouth
35
25
15
Harpies[]
Harpy[]
(also Boss)
Hit Points
Magic Points
Strength
Intelligence
Agility
205
154
132
134
150
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Abdomen
8
25
25
25
25
-15
35
0
15
-5
Head, Neck, Body, Legs
8
25
25
25
25
-5
35
5
25
0
Shadowseeker Harpy[]
Weaker to Light. Known as (Strong) in J. Tilton's guide. It has 5 more HP, and is is 10% weaker to Light in every hit location but Body.
Hit Points
Magic Points
Strength
Intelligence
Agility
210
160
128
132
155
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
All
5
25
25
25
25
-15
35
Body Locations
Blunt
Edged
Piercing
Abdomen
0
15
-5
Head, Neck, Body, Legs
5
25
0
Ichthious[]
Hit Points
Magic Points
Strength
Intelligence
Agility
95
0
118
107
110
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Body
25
54
14
-10
48
46
17
5
0
13
Mimic[]
Hit Points
Magic Points
Strength
Intelligence
Agility
120
0
123
95
105
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
All
15
-10
-15
30
40
38
26
Body Location
Blunt
Edged
Piercing
Body, Legs
55
35
10
Tail
85
55
25
Minotaurs[]
Spoiler, select to read: The Minotaur that respawns back in The Gallows after Ashley gains Teleport ability is Undead, a Minotaur Zombie (link)
Minotaur[]
Appears only as a boss, and then in the Time Trial
Expect evades (a much more powerful defence than most armor), and to be taught valuable lessons about maintaining mobility while in combat (hold down move controls while entering attack commands)
Alpha Ogre Lord[]
Exactly the same resistances, Evade, and Chain Evade as the lesser Ogre Lord. Just more HP. Body is weak to Slashing weapons, where the Ogres are weak to Piercing The Body also has a lower chance of evading a chain. But at roughly a 1/8 chance to raise Risk for zero damage, and zero resistance to Edged damage on the Arms, a player with Edged weapons may decide to do single attacks instead. Holding down on the move buttons before Ashley's attack ends ensures that he will keep pace. 240 (almost unchainable) Head instead of 224 as the Ogres have, and zero evade on the Legs instead of 10.
Hit Points
Magic Points
Strength
Intelligence
Agility
565
110
138
142
114
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
All
42
45
30
56
49
62
54
Body Location
Blunt
Edged
Piercing
Arms
45
0
25
Head
55
5
15
Body
32
11
7
Legs
42
15
18
Ogre Lord[]
Exactly the same resistances, Evade, and Chain Evade as the lesser Ogre Lord. Just more HP. Attack the Body, with its lower chance of evading a chain. But at roughly a 1/8 chance to raise Risk for zero damage, and zero resistance to Edged damage on the Arms, a player with Edged weapons may decide to do single attacks instead. Holding down on the move buttons before Ashley's attack ends ensures that he will keep pace. 240 (almost unchainable) Head instead of 224 as the Ogres have, and zero evade on the Legs instead of 10. Body is weak to Slashing weapons, where the Ogres are weak to Piercing
Hit Points
Magic Points
Strength
Intelligence
Agility
380
70
138
142
114
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
All
42
45
30
56
49
62
54
Body Locations
Blunt
Edged
Piercing
Arms
45
0
25
Head
55
5
15
Body
32
11
7
Legs
42
15
18
Alpha Ogre[]
Exactly the same resistances, Evade, and Chain Evade as the lesser Ogre. Just more HP. Body is weak to Piercing weapons, where the Ogre Lords are weak to Slashing. The Body also has a lower chance of evading a chain. But at roughly a 1/8 chance to raise Risk for zero damage, and minus eight (-8) resistance to Piercing and zero resistance to Edged damage on the Head, a player with those weapons may decide to do single attacks instead. Holding down on the move buttons before Ashley's attack ends ensures that he will keep pace. Head has 224 Chain Evade; night unchainable.
Hit Points
Magic Points
Strength
Intelligence
Agility
540
35
136
138
105
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
All
35
37
28
54
48
50
46
Body Locations
Blunt
Edged
Piercing
Evade
Chain Evade
Arms
35
5
-3
15
192
Head
30
0
-8
0
224
Body
45
15
10
0
32
Legs
38
8
0
10
192
Ogre[]
Exactly the same resistances, Evade, and Chain Evade as the greater Ogre. Just less HP. Body is weak to Piercing weapons, where the Ogre Lords are weak to Slashing. The Body also has a lower chance of evading a chain. But at roughly a 1/8 chance to raise Risk for zero damage, and minus eight (-8) resistance to Piercing and zero resistance to Edged damage on the Head, a player with those weapons may decide to do single attacks instead. Holding down on the move buttons before Ashley's attack ends ensures that he will keep pace. Head has 224 Chain Evade; nigh unchainable.
Hit Points
Magic Points
Strength
Intelligence
Agility
370
35
136
138
105
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
All
35
37
28
54
48
50
46
Body Location
Blunt
Edged
Piercing
Evade
Chain Evade
Arms
35
5
-3
15
192
0 -8
30
0
-8
0
224
Body
45
15
10
0
32
Legs
38
8
0
10
192
Slime[]
Slimes have noticeably different stats, although the elemental and weapon type weaknesses and strengths are roughly in the same order (Weak against Fire and to a lesser extent, Air, strong against Earth, weak to Piercing, and strong against Blunt.
Where other creatures, such as Bats, would have scant space to put other hit locations than Body, it is actually hard to think of another type that Slimes might have.
Turgid Poison Slime[]
Not much HP compared with other creatures, but the most among the slimes. More vulnerable to Fire and Piercing than the Poison Slime
Hit Points
Magic Points
Strength
Intelligence
Agility
112
0
134
82
106
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Body
54
-22
-44
68
44
54
36
52
15
0
Poison Slime[]
Less vulnerable to Fire and Piercing than the Turgid Poison Slime, but with less HP. Slightly more HP and better Fire resistance than the Turgid Slime. Same Piercing resistance as the Slime.
Hit Points
Magic Points
Strength
Intelligence
Agility
75
0
120
51
96
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Body
44
-17
-34
54
34
43
48
35
5
-17
Turgid Slime[]
Less HP than the Poison Slime and more than the Slime, however it is stronger against the Slime weaknesses of Fire and Piercing than the Slime.
Hit Points
Magic Points
Strength
Intelligence
Agility
60
0
128
62
82
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Body
48
-19
-38
64
38
44
44
43
15
0
Slime[]
Resistances are the key to staying alive for this creature with only 40 HP. It is less weak to Fire and Piercing than the otherwise stronger Turgid Slime
Hit Points
Magic Points
Strength
Intelligence
Agility
40
0
115
48
78
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Body
38
-14
-28
52
28
41
46
28
5
-17
Undead[]
The Unliving forms of Dragons, Minotaurs and Ogres retain a different weakness than human undead. Light is still good but not ideal. There are other exceptions to the Light against Undead rule, and Fire against Undead is a good choice most of the time, too. Four Undead are weak against Earth instead.
Some of the humanoids wear armor, even if it is not obvious, and their Affinities and Type bonuses are affected by armor at that armor's location, although the drop chance may be zero in rare cases
Dark Skeleton[]
Hit Points
Magic Points
Strength
Intelligence
Agility
150
25
125
135
110
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
12 (Right Arm 8)
31
20
-11
-4
-33
51
-6
6
19
|
Dragon Zombie[]
Hit Points
Magic Points
Strength
Intelligence
Agility
500
0
175
145
138
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Head, Neck, Legs
46
45
25
45
55
15
75
13
0
-10
Body, Tail
51
50
30
50
60
25
85
18
5
-5
Ghast[]
Hit Points
Magic Points
Strength
Intelligence
Agility
125
0
129
85
110
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Arms, Head
25
15
-13
23
39
-15
48
Body Location
Blunt
Edged
Piercing
Arms, Head
23
8
0
Body, Legs
25
10
3
Ghoul (One Arm)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
78
8
111
68
75
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
3
4
-11
9
21
-15
29
12
-3
-8
Ghoul[]
Hit Points
Magic Points
Strength
Intelligence
Agility
115
10
117
72
75
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
11
8
-6
16
27
-24
35
18
4
-1
Minotaur Zombie[]
Hit Points
Magic Points
Strength
Intelligence
Agility
680
0
125
136
112
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Arms, Head
50
30
20
50
55
35
40
Body Locations
Blunt
Edged
Piercing
Arms, Head
15
5
10
Body
15
6
11
Legs
25
16
23
Mummy[]
Hit Points
Magic Points
Strength
Intelligence
Agility
95
4
127
78
102
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
5
-15
0
27
34
-15
42
8
-5
5
Ogre Zombie[]
Hit Points
Magic Points
Strength
Intelligence
Agility
620
120
145
148
125
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Arm
35
37
23
54
51
25
66
35
5
-3
Head
45
38
33
64
61
35
77
60
10
25
Body
45
38
33
64
61
35
77
50
25
15
Legs
50
38
33
64
61
35
77
35
15
0
Skeleton (One Arm)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
116
15
108
72
94
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
5
24
13
-14
-8
-26
45
-16
2
9
Skeleton[]
Hit Points
Magic Points
Strength
Intelligence
Agility
125
18
113
85
105
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
12 (Right Arm 8)
31
20
-11
-4
-33
51
-12
4
11
Skeleton Knight[]
Hit Points
Magic Points
Strength
Intelligence
Agility
160
32
122
92
109
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
17 (Right Arm 12)
34
25
-18
-9
-28
49
-9
8
15
Zombie (One Arm)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
120
5
106
64
78
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
5
3
-15
10
25
-21
35
12
0
-5
Zombie[]
Hit Points
Magic Points
Strength
Intelligence
Agility
145
6
115
67
87
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
10
5
-13
15
29
-26
38
15
3
-2
Zombie Fighter[]
Hit Points
Magic Points
Strength
Intelligence
Agility
135
15
118
62
85
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
15 (Right Arm 7)
5
-13
15
29
-26
38
20
5
-3
Zombie Knight (One Arm)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
141
28
108
84
85
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
5
3
-18
11
22
-21
38
17
2
-6
Zombie Knight[]
Hit Points
Magic Points
Strength
Intelligence
Agility
152
32
122
96
98
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
10 (Right Arm 8)
5
-16
16
26
-26
43
20
5
-3
|
Zombie Mage[]
Hit Points
Magic Points
Strength
Intelligence
Agility
135
80
125
124
105
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
12
3
-12
38
42
-5
52
Body Location
Blunt
Edged
Piercing
Arms
17
0
10
Head
14
-5
7
Body
22
2
13
Legs
17
5
6
Phantom[]
Air Elemental[]
Djinn[]
More HP than the Storm Air Elemental, and a little more elemental resistances, except for 1/3 more Air resistance and no special weakness to Earth. The Body has a little less Blunt resistance, more Slash, and less Piercing resistance than the Storm.
Hit Points
Magic Points
Strength
Intelligence
Agility
500
180
145
135
122
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
All
50
100
50
50
50
50
Body Locations
Blunt
Edged
Piercing
Arms
15
40
25
Head
16
42
28
Body
10
35
20
Legs
22
38
32
Storm Air Elemental[]
Less HP than the Djinn; less elemental resistances but about the same weapon Type resistances. More HP than the Air Elemental; almost the same resistances.
Hit Points
Magic Points
Strength
Intelligence
Agility
380
160
138
126
116
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
45
75
75
5
45
45
45
Body Location
Blunt
Edged
Piercing
Arms, Head
11
13
38
Body, Legs
10
12
35
Gust Air Elemental[]
Less HP than the Storm Air Elemental; same elemental resistances and almost the same weapon Type resistances. Atypically of elementals in games, it has two high elemental resistances, the obvious Air and the inexplicable Fire.
Hit Points
Magic Points
Strength
Intelligence
Agility
230
120
134
118
112
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
45
75
75
5
45
45
45
10
12
35
Dao[]
Hit Points
Magic Points
Strength
Intelligence
Agility
500
180
145
135
122
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
All
50
35
50
100
50
50
50
Body Locations
Blunt
Edged
Piercing
Arms
15
40
25
Head
16
42
28
Body
10
35
20
Legs
22
38
32
Dark Elemental (380 HP)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
380
160
138
126
116
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
All
45
45
45
45
45
5
75
Body Locations
Blunt
Edged
Piercing
Arms, Head
10
12
35
Chest, Legs
11
13
38
Dark Elemental[]
Hit Points
Magic Points
Strength
Intelligence
Agility
230
120
134
118
112
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
45
45
45
45
45
5
75
10
12
35
Dark Eye[]
Hit Points
Magic Points
Strength
Intelligence
Agility
95
85
118
135
150
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Body
45
45
45
45
45
15
45
-8
25
-8
Earth Elemental (380 HP)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
380
160
138
126
116
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
45
5
45
75
45
45
45
Body Location
Blunt
Edged
Piercing
Arms, Head
11
13
38
Body, Legs
10
12
35
Earth Elemental[]
Earth Elemental (230 HP)
Hit Points
Magic Points
Strength
Intelligence
Agility
230
120
134
118
112
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
45
5
45
75
45
45
45
10
12
35
Fire Elemental (320 HP)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
320
140
130
111
110
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
45
45
75
45
5
45
45
10
12
35
Fire Elemental (230 HP)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
230
120
134
118
112
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
45
45
75
45
5
45
45
10
12
35
Ghost (Vindictive)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
66
130
92
111
101
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
32
4
4
4
4
35
-11
24
18
23
Ghost (Attenuated Manifestation)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
46
130
95
114
101
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
32
4
4
4
4
35
-11
24
18
23
Ifrit[]
Hit Points
Magic Points
Strength
Intelligence
Agility
500
180
145
135
122
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
50
50
100
50
35
50
50
Body Location
Blunt
Edged
Piercing
Arms
15
40
25
Head
16
42
28
Body
10
35
20
Legs
22
38
32
Marid[]
Hit Points
Magic Points
Strength
Intelligence
Agility
500
180
145
135
122
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
50
50
35
50
100
50
50
Body Location
Blunt
Edged
Piercing
Arms
15
40
25
Head
16
42
28
Body
10
35
20
Legs
22
38
32
Nightmare[]
Hit Points
Magic Points
Strength
Intelligence
Agility
500
180
145
135
122
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
50
50
50
50
50
35
100
Body Location
Blunt
Edged
Piercing
Arms
15
40
25
Head
16
42
28
Chest
10
35
20
Legs
22
38
32
Deep Water Elemental[]
Water Elemental (400 HP)
Hit Points
Magic Points
Strength
Intelligence
Agility
400
170
142
130
120
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
45
45
5
45
75
45
45
10
12
35
Water Elemental (230 HP)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
230
120
134
118
112
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
45
45
5
45
75
45
45
10
12
35
Wraith[]
Hit Points
Magic Points
Strength
Intelligence
Agility
120
140
130
125
105
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Arms
15
15
15
15
15
-15
30
Head, Body
18
18
18
18
18
-10
40
Body Location
Blunt
Edged
Piercing
Arms, Body
24
18
23
Head
35
18
23
Dragon[]
Arch Dragon[]
Hit Points
Magic Points
Strength
Intelligence
Agility
790
0
156
141
120
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Head, Neck, Legs
40
45
45
45
45
65
10
Body, Tail
45
50
50
50
50
70
20
Body Location
Blunt
Edged
Piercing
Head, Neck, Legs
15
-10
-5
Body
20
-3
6
Tail
-25
5
10
Blood Lizard[]
Hit Points
Magic Points
Strength
Intelligence
Agility
250
0
135
108
120
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
10
-10
5
15
35
15
20
Body Location
Blunt
Edged
Piercing
Arms
20
0
-5
Head
24
2
-3
Body
29
7
-2
Legs
17
-5
-14
Dark Dragon[]
Hit Points
Magic Points
Strength
Intelligence
Agility
850
0
160
151
125
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Head, Neck, Legs
42
45
45
45
45
10
65
8
15
-10
Body
47
50
50
50
50
20
75
12
19
-6
Tail
47
50
50
50
50
20
75
-10
12
18
Dragon[]
Hit Points
Magic Points
Strength
Intelligence
Agility
480
0
118
132
95
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Head
45
36
36
36
36
36
36
8
-5
-10
Neck
50
43
43
43
43
43
43
8
-5
-10
Body
55
43
43
43
43
43
43
8
-5
-10
Tail
45
38
38
38
38
38
38
5
-25
3
Legs
50
43
43
43
43
43
43
11
-3
-10
Earth Dragon[]
Hit Points
Magic Points
Strength
Intelligence
Agility
510
0
145
138
110
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
38
25
46
75
56
48
39
Body Location
Blunt
Edged
Piercing
Head
12
0
-5
Neck
17
5
0
Body
22
10
5
Tail
8
-5
10
Legs
26
5
15
Flame Dragon[]
Hit Points
Magic Points
Strength
Intelligence
Agility
750
0
154
143
117
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
45 (Head 40)
45
65
45
10
45
45
Body Location
Blunt
Edged
Piercing
Head
0
10
13
Neck, Body
8
-5
-10
Tail
5
-25
3
Legs
11
-3
-10
Lizardman (240 HP)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
240
26
115
110
112
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
15
-15
8
15
35
17
14
25
0
-8
Lizardman (195 HP)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
195
26
115
110
112
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
15
-15
8
15
35
17
14
25
0
-8
Sky Dragon[]
Hit Points
Magic Points
Strength
Intelligence
Agility
670
0
148
142
113
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
All
42 (Head 36)
75
45
30
45
48
43
Body Locations
Blunt
Edged
Piercing
Head
13
0
-5
Neck
15
3
1
Body
25
12
7
Tail
10
-4
15
Legs
32
8
6
Snow Dragon[]
Hit Points
Magic Points
Strength
Intelligence
Agility
720
0
152
145
116
Body Locations
Physical
Air
Fire
Earth
Water
Light
Dark
All
34
38
28
42
81
65
43
Body Locations
Blunt
Edged
Piercing
Head
15
-10
-5
Neck
19
-6
-1
Body
24
-2
1
Tail
12
5
-16
Legs
29
3
6
Wyvern (340 HP)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
340
0
136
145
99
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
39
48
42
43
45
47
41
Body Location
Blunt
Edged
Piercing
Head
-8
-2
11
Neck
-12
-5
8
Body
-17
-8
3
Tail
5
-25
15
Legs
-7
-1
13
Wyvern (85 HP)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
85
0
85
55
74
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Head, Legs, Neck, Body
35
15
15
15
15
5
10
Tail
35
15
15
15
15
5
10
Body Location
Blunt
Edged
Piercing
Head, Legs
28
16
21
Neck
15
0
8
Body
25
10
18
Tail
6
-10
0
Wyvern Knight[]
Hit Points
Magic Points
Strength
Intelligence
Agility
525
0
139
150
125
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Head
40
50
41
45
44
48
52
Body Location
Blunt
Edged
Piercing
Head
-5
0
10
Neck
10
-5
15
Body
8
-10
16
Tail
15
25
-25
Legs
10
30
25
Wyvern Queen[]
Hit Points
Magic Points
Strength
Intelligence
Agility
700
0
158
15
135
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
42
48
45
48
50
52
53
Body Location
Blunt
Edged
Piercing
Head
-15
5
15
Neck
12
-5
21
Body
-5
-15
21
Tail
20
-25
10
Legs
32
15
50
Evil[]
Affinities and Type bonuses are affected by armor at that armor's location. Of the flying Evil, only Gremlins are amored. Neither Golems nor Quicksilvers nor Shriekers are. All the rest are armored, although the drop chance may be zero in rare cases.
Damascus Golem[]
Hit Points
Magic Points
Strength
Intelligence
Agility
560
0
162
150
119
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
32
18
72
75
45
72
55
Body Location
Blunt
Edged
Piercing
Arms, Head
0
20
30
Body
-10
15
20
Legs
10
25
35
Dark Crusader (540 HP)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
540
160
141
154
115
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Arms, Legs
55
30
85
72
44
45
82
28
15
0
Chest
55
30
85
72
44
45
82
32
19
4
Abdomen
40
24
86
74
48
46
84
19
8
-5
Dark Crusader (380 HP)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
380
80
121
134
105
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Arms, Legs
55
30
85
72
44
45
82
28
15
0
Chest
55
30
85
72
44
45
82
32
19
4
Abdomen
40
24
86
74
48
46
84
19
8
-5
Death[]
Hit Points
Magic Points
Strength
Intelligence
Agility
350
500
145
145
130
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
38
61
50
58
53
100
32
Body Location
Blunt
Edged
Piercing
Arms
0
0
0
Head
9
9
9
Body
15
15
15
Legs
20
20
20
Dullahan (First Circle)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
185
25
109
105
98
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Arms
30
50
64
58
64
24
78
Chest, Legs
35
50
64
58
64
24
78
Abdomen
20
50
64
58
64
24
78
Body Location
Blunt
Edged
Piercing
Arms
28
15
0
Chest, Legs
28
15
5
Abdomen
20
10
-5
Dullahan (Second Circle)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
150
50
115
105
98
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Arms
40
50
64
58
64
38
78
Chest
15
50
64
58
64
38
78
Abdomen
22
50
64
58
64
38
78
Legs
30
50
64
58
64
38
78
Body Location
Blunt
Edged
Piercing
Arms, Chest
28
15
0
Abdomen
15
12
-3
Legs
30
17
2
Gargoyle[]
Hit Points
Magic Points
Strength
Intelligence
Agility
120
0
125
45
121
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
22 (Right Arm 38)
29
5
-15
41
22
52
Body Location
Blunt
Edged
Piercing
Arms
15
5
0
Head
5
-5
-10
Body
20
15
5
Wings
10
5
-5
Legs
5
0
-10
Golem[]
Hit Points
Magic Points
Strength
Intelligence
Agility
240
15
125
118
92
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
32
18
72
75
45
72
55
Body Location
Blunt
Edged
Piercing
Arms
-15
5
15
Head
-18
2
11
Body
-30
-5
0
Legs
-10
5
15
Gremlin[]
Hit Points
Magic Points
Strength
Intelligence
Agility
190
90
138
134
119
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
35
34
75
61
13
35
54
Body Location
Blunt
Edged
Piercing
Arms
2
18
11
Head
-3
12
3
Body
5
18
9
Wings
4
21
13
Legs
6
23
15
Guildenstern (Penultimate Transformation)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
540
90
118
135
110
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
Arms
50
50
50
50
50
80
90
15
10
5
Head
50
50
50
50
50
80
90
15
15
15
Body
45
45
45
45
45
90
80
20
20
20
Legs
45
45
45
45
45
90
80
5
10
15
Guildenstern (Final Transformation)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
666
666
170
155
132
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Arms, Head
50
50
50
50
50
80
90
Chest, Body
50
50
50
50
50
90
80
Body Location
Blunt
Edged
Piercing
All
15
15
15
Imp[]
Hit Points
Magic Points
Strength
Intelligence
Agility
150
70
131
128
125
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
3
25
42
38
24
8
49
Body Location
Blunt
Edged
Piercing
Arms
7
3
12
Head
5
0
7
Body
8
2
11
Wings
10
3
15
Legs
12
5
17
Iron Golem[]
Hit Points
Magic Points
Strength
Intelligence
Agility
420
0
148
142
102
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
32
18
72
75
45
72
55
Body Location
Blunt
Edged
Piercing
Arms, Head
-5
15
25
Chest
-20
5
10
Legs
0
15
25
Last Crusader (480 HP)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
480
240
134
142
118
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
45
70
70
70
70
70
70
Body Location
Blunt
Edged
Piercing
Arm
15
0
26
Chest
25
10
36
Abdomen, Legs
10
-5
15
Last Crusader (400 HP)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
400
180
134
142
118
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
45
70
70
70
70
70
70
Body Location
Blunt
Edged
Piercing
Arms
15
0
26
Chest
25
10
36
Abdomen, Legs
10
-5
15
Lich[]
Hit Points
Magic Points
Strength
Intelligence
Agility
120
105
130
135
120
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
34
57
46
54
49
25
75
Body Location
Blunt
Edged
Piercing
Arms
0
0
0
Head
3
3
3
Body
5
5
5
Legs
10
10
10
Lich Lord[]
Hit Points
Magic Points
Strength
Intelligence
Agility
285
320
137
140
125
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
36
59
48
56
51
35
85
Body Location
Blunt
Edged
Piercing
Arms
0
0
0
Head
6
6
6
Chest
10
10
10
Legs
15
15
15
Nightstalker (260 HP)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
260
110
128
138
115
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
40 (Abdomen 30)
50 (Right Arm 25)
50 (Left Arm 25)
50 (Chest 25)
50
35
85
Body Location
Blunt
Edged
Piercing
Abdomen
38
25
5
Other
4
35
25
Nightstalker (180 HP)[]
Hit Points
Magic Points
Strength
Intelligence
Agility
180
90
128
138
115
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
40 (Abdomen 30)
50 (Right Arm 25)
50 (Left Arm 25)
50 (Chest 25)
50
35
85
Body Location
Blunt
Edged
Piercing
Right Arm
48
35
20
Left Arm, Chest, Legs
48
35
25
Abdomen
38
25
5
Quicksilver[]
Hit Points
Magic Points
Strength
Intelligence
Agility
120
70
115
115
122
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
10
5
10
15
24
0
15
Body Location
Blunt
Edged
Piercing
Arms, Legs
5
0
5
Head
2
3
5
Body
3
-2
3
Shadow[]
Hit Points
Magic Points
Strength
Intelligence
Agility
165
260
125
140
110
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
Blunt
Edged
Piercing
All
50
-20
-20
-20
-20
50
50
0
10
15
Shrieker[]
Hit Points
Magic Points
Strength
Intelligence
Agility
160
150
130
125
145
Body Location
Physical
Air
Fire
Earth
Water
Light
Dark
All
15
2
7
18
27
25
2
Body Location
Blunt
Edged
Piercing
Arm, Legs
10
5
0
Head
15
8
2
Body
12
4
-5
See Also[]
Locations in Vagrant Story Links to Area Guides with the Loot dropped and Armor worn/dropped by individual entities
Enemy FAQ by J Tilton. Like many guides, a list of creatures, but also a complete list of their weapons, armor and drops.
Vagrant Story: Combat Mechanics Guide by Beamup. Like many guides, a list of creatures. Also creature abilities and vulnerabilities, and details about the abilities (affinity, type, etc)