Like most Phantoms, Air Elementals have high resistance to chaining. Targetting the Body is essential, and single attacks are recommended if the player's chain attacks are missing.
Less HP than the Storm Air Elemental; same elemental resistances and almost the same weapon Type resistances. Atypically of elementals in games, it has two high elemental resistances, the obvious Air and the inexplicable Fire.
No phantoms wear armor; only Accessories.
|Hit Points||Magic Points||Strength||Intelligence||Agility||Speed|
|Body Locations||Evade||Chain Evade|
- Bonds of Friendship in the Limestone Quarry. 32/255 Cure Tonic. Air damage: Lightning spells, Thunderburst Lv. 1, Drain Mind
- Those who Fear the Light in the Temple of Kiltia. Conditional spawn: HP is 205 or more. 8/255 Grimoire Foudre. Air damage: Lightning spells, Thunderburst Lv. 1, Restore 25 HP.
- Movement of Fear in the Escapeway, only accessible in a New Game Plus; second and subsequent playthroughs. 3/255 Marduk Accessory. Air damage: Lightning spells, Thunderburst Lv. 2.